Thought
Leaders
What Segway
Learned the Hard Way: Three Pitfalls of New-Category Product Strategy
Like
other new-to-the-world products, Segway was designed to take
the world by storm. When it was rolled out with great fanfare
in early 2002 by Dean Kamen, part genius inventor and part
PT Barnum, he projected they would be selling 40,000 units
per month by 2002. Total sales for the first 2 years were
actually about 5,000. What went wrong?
"New-category
products are highly risky but provide firms with opportunities
to earn above-average returns," said
Karl
Ulrich, who teaches new-product development in Wharton's
new Strategic
R&D Management executive education program.
In addition to his academic research on product design and
development, Ulrich brings hands-on experience as a member
of more than 30
development teams for products and processes, including medical
devices, tools, computer peripherals, food products, and sporting
goods. He founded a company that manufactures high-performance
scooters, bicycles, and other transportation equipment, and
he holds 18 patents.
Three
Common Pitfalls
From
his research and experience, Ulrich has identified three classic
mistakes in developing new-category
products that
have derailed innovations such as Segway:
- Overestimating
diffusion rates: Developers
of new products think that once they develop a better mousetrap,
the world
will immediately beat a path to their door. In fact,
it usually takes
quite a while for the world to get there. "Observe
an innovation like the cell phone," Ulrich
said. "It
is introduced in 1985, and if you look at when 10
percent of eventual adopters
have a cell phone, it is not until 1990, 5 years
later. Even these very fundamental innovative technologies
where
you can
articulate a compelling benefit proposition don't
diffuse in the third quarter after launch. Yet business
plans often forecast
rates that have no historical precedent."
The Mosaic
browser came out in 1991, but most people did not
go online until after the mid-1990s. Television
was
launched in 1945 but didn't "take off" (defined
as greater than 3 percent of the target market adopting
each year) until 5 years
later. For TiVo it was 5 years. And mutual funds
took an astounding 56 years to gain traction in the
market.
One exception: Viagra
took off in just 1 year.
There are factors, identified by Everett Rogers, that
affect the rate of adoption: its relative advantage,
compatibility,
complexity, trialability, and observability. For
example, Listerine breath strips are very easy to try and observe
and didn't
require a big change in routine. Viagra was simple,
trialable,
and compatible. These products also had clear advantages
over alternatives. Segway, in contrast, "would
be hard pressed to articulate its relative advantage
over other forms of transportation," Ulrich
said. It is not compatible with current systems,
it is complex, and the cost of trial — launched
with a $9,000 pricetag — was
a high hurdle. "If you look at that, you'd
say that if anything, it would diffuse less rapidly
than average," Ulrich
said. "You certainly don't forecast that
you'll
penetrate 20 percent of the market in a few years."
- Inappropriate "swinging
for the fence": While
sometimes you can't cross a chasm in small
steps, many new-category products offer opportunities
to put
together a series
of base hits that allow it to achieve gradual success.
While Segway might have taken this approach, instead
they "placed
an $80 million bet that this was going to work
and spent all their capital to resolve the problems
they knew would
accompany
success, such as production capacity and regulatory
hurdles." In
most cases, a more measured approach is warranted. "You
want the low-cost, high-information-content questions
to come early. Segway blew a ton of money and then
ended up doing things
they should have done first. There was a lot they
could have done early on at a relatively low cost."
Of course, the high-profile launch helped attract investor
money, but it also meant the money went out the
door just as quickly.
For some firms, once you strike out swinging for
the fences, you may not have the resources for a second
time at bat. "Sometimes
you do have to swing for the fence. If there is
an immediate competitive threat, if the market
is highly
uncertain, and you
can't resolve that uncertainty without fielding
the product, you may have to swing for it. But
you need to ask: Are there
actions you can take to reduce uncertainty with
small incremental investments?" While Hollywood
studios may have to spend $100 million to really
find out if
their ideas work, television
networks often use relatively low-cost pilots to
test ideas on a small scale.
- Violation
of the "what-not-how" principle: Inventors and engineers are sometimes enamored
with a great new technology.
They start with a core technology and look for
the application. For Segway, the technology was a system
of two lateral wheels
and dynamic stabilization. While this is an impressive
technology, the question remained: What advantages
did it offer over alternatives.
For example, while Segway was rolling out its
transporter for thousands of dollars, Wal-Mart sold a similar
looking
Rad2Go
Personal Transporter for just $994. The secret:
it used an additional pair of small wheels at the back
of the platform, offering stability
without the gee-whiz technology.
"This is a very common pitfall," Ulrich said. "Have
you found a match between the technology and
the need that creates value, delivers enough benefit
to the user
that they give you
profit margins, and has advantages over competitors?
It is not whether your hammer can pound the nail, but whether
it can do
it better than the competition."
By
recognizing and avoiding these pitfalls, developers can reduce
the risks and costs of failure. While
Segway might
have had a
smoother and less costly path if it had observed
these principles, it is still rolling along in
niche
markets
such as used by
city tour guides. The transporter also might have
use for entertainment
or rental operations focused on fun. Ulrich estimates
that there might ultimately be a market in these
applications for 10,000
units per year at $1,500, generating about $15
million in annual revenue. While it may not take the world
by storm
and won't
provide a return on the $80 million invested, this
should be enough to keep the Segway rolling.
In
addition to the three pitfalls, it helps for
inventors and developers to have a healthy dose
of humility
about what they
know. After all, they are introducing unproven
products into unknown markets. "In developing
and launching new-category products, assume you
will be wrong about many things, including
which market segments will adopt and why," Ulrich
said.

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