Wharton
Fellows
Changing Channels:
Media Transformations
It
may be no coincidence that so many recent motion pictures (Matrix,
Terminator, etc.) depict a world in which a small band of humans battle
machines that
are intent on taking over the world. For the studios, this is not
fiction but reality. Technology is transforming the industry. Among
the invaders
and shifts:
- Rise
of the Machines: While TiVo may still have relatively low market share,
it has a high share of mind among media executives. This
is
because it threatens to suck out the oxygen on which they live. While
the television
remote allowed viewers to wander, TiVo and other PVRs (personal video
recorders) allow viewers to edit out the profit model at the heart
of the media business,
particularly for the networks. These devices also take programming
out of the hands of programmers and put it into the hands of viewers
who can watch
what they want when they want. Fox Chairman and CEO Peter Chernin
said it will disrupt the advertising model, but not destroy it. It
may herald
the
end of several minute blocks of commercials and accelerate the move
to product placement. He also points out that while network share
has dropped from 70
percent to 40 percent in a more fragmented market, the networks are
still the only place on the planet where millions of viewers can
be brought together.
Product placement is on the rise. Since the product-packed movie
Minority Report, the artistic community is much more open to product
placement. "It
said to the producers that it is not such a terrible thing to play
ball with the advertisers," said CBS President and CEO Les Moonves.
- Being
There: There
is plenty of room for promotion beyond traditional advertising
spots as branding, advertising, and experience converge.
In addition to product placement in films, television, and video games,
there are many
other ways to get messages out. At a panel on cultural convergence,
CEOs of Starbucks and JetBlue said they put little or no resources into
traditional media advertising, relying more upon word of mouth,
PR, and effective
branding.
The green and white Starbucks logo succeeds without celebrity
endorsements and flashy ads because it has become a cultural icon. "It
is far more than a cup of coffee. It is a total experience," said
Starbucks' Orin Smith. "We change the way people live their lives,
what they do in the morning, how they reward themselves, where
they congregate, where
they meet for business, and how frequently they meet. We affect
the way
they feel
about themselves and maybe the entire day." Companies also focus
on building an employee and customer culture that supports
the brand. "Our
feeling was that our brand will be created with every single
interaction with every one of our customers and every single
phone call," said
JetBlue's David Neeleman. "To grow, we have to create a culture
where people enjoy the experience of getting on an airplane." JetBlue
has added DirectTV to the airline seatback and diverse other
customer benefits because different customers value different
things. "Too
much overkill is never enough," he said. Advertisers are also
creating advertainment, such as a program on healthy living
by a health
care company.
- Pirates
of the Cable Modem: The spread of broadband could take the battle over piracy
from the music business into video. Studio
executives
said they are not as vulnerable as recording companies because
they already offer their products in multiple formats (theaters, DVD and
video rentals or sales, pay per view) at many different price
points. In contrast, the music business defended the CD format which
forced listeners to buy an $18 CD to obtain a single song. As Chernin
pointed out, a DVD of an entire movie is often priced at less than the motion
picture soundtrack on CD. "We have a much more flexible
business model and tremendous availability," he said. The
true test will be the widespread availability of broadband. "As
broadband pipes get bigger, it will change," said Robert
Kotick, CEO of video game maker Activision, Inc. "The music
industry didn't
react quickly enough, so they were not prepared for what happened.
We have a generation that has grown up thinking content is free."
- Laura
Croft, Audience Raider: When
networks wonder where the 18-34 male audience is going,
the answer is video games. Advertisers
are just beginning to "Tony Hawk" their products through this
new medium. While networks may not be able to show whether
audiences are actually watching advertising, when a video game player has
to drink a Pepsi or use a cell phone to get to the next level of a game,
they clearly have to see the ads. Of course, studios are
also using cross-overs to generate additional income, and games advertise
heavily
on television. While sponsors spent $10 million on gaming
advertising compared with $10 billion on television, more dollars are beginning
to flow into this medium.
- Mo'
Money: When
a studio puts $250 million into creating and promoting a film such
as Van
Helsing, years of work come down to a
few hours on a Friday night. While most executives seemed
to agree that spending levels have reached dangerous levels,
if you are in this
poker game, you have almost no choice but to ante up.
Viacom CEO Sumner Redstone noted that he had to take
the spending
constraints off Paramount
to attract top artists to the studio. "The cost
of these movies is the dirty secret of Hollywood," Chernin
said. "We
have seen $100 million writedowns, and now you are going
to see $150 to $200
million writedowns, and it will rock the industry." While
there are surprises such as Mel Gibson's The Passion
of Christ, Chernin noted that "there are not
a lot of $400 million religious movies out there." Over
longer periods of time, many studios undergo a boom and
bust cycle.
- Play
It Again, Sam: The
voracious appetite for cash to fund these huge film projects has made
the steady and more predictable
cash
thrown off by film libraries a coveted prize (as indicated by Sony's
recent $5 billion bid for the 4,000-title MGM film
library). In fact, building libraries may even be a big part of why studios
keep making
new motion pictures.
- Lost
in Translation: International
revenues are growing, and studios are still aggressively thinking
about international
markets.
While pay television has grown by 46 percent in the U.S., it grew by 86
percent internationally. Redstone's MTV and Chernin's
Fox have succeeded by adapting their products to
local markets. MTV made little
progress in India and China until it adopted local
programming. Fox's
Star Plus movie channel initially showed English
language films with Hindi subtitles. The channel took off when
it switched to Hindi language
programming, and it now boasts 47 of the top 50 shows. "Even
if we want to be cultural imperialists, which we
don't, the consumers in these countries will set
you straight
very quickly," Chernin
said. "For the most part, we are successful
with local products."
- The
Enforcer: Redstone
said the Janet Jackson scandal that struck his CBS network may
be more of an issue with politicians
than the public. Chernin said that after the controversy, Fox did training
for
employees
across the organization, including live focus groups
with teenagers and parents. They found that viewers were not bothered by
Janet Jackson
or the mature-rated video game Grand Theft Auto,
apparently able to separate fantasy from reality. A scene of domestic
violence from The
Sopranos was the one thing that bothered viewers
because it was too close to reality. Networks have to answer most
directly to the morals
of society, which puts them at a disadvantage to
cable and satellite
television. "That can have a chilling effect
on the kind of stuff we give the public," Redstone
said, but ultimately "The
consumer decides Fox is doing well, and the consumer
is watching MTV. The politicians are not the king.
The consumer
is king, and as long
as we appeal to consumer tastes, we'll be successful."


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